public static interface ClientConnectionEvent.Join extends ClientConnectionEvent, TargetPlayerEvent, MessageSinkEvent
Player
joins the game World
for the first
time after initial connection.
The SpawnEntityEvent
for the Player
is fired after
the #Login event. This event is fired after both.
ClientConnectionEvent.Auth, ClientConnectionEvent.Disconnect, ClientConnectionEvent.Join, ClientConnectionEvent.Login
MessageSinkEvent.Chat
getTargetEntity
getOriginalSink, getSink, setSink
getMessage, getOriginalMessage, setMessage
isCancelled, setCancelled
getCause