public interface MovementSpeedData extends DataManipulator<MovementSpeedData,ImmutableMovementSpeedData>
DataManipulator
that handles the various movement "speeds" that
usually a Player
can have. For other Entity
instances,
this is usually handled through AttributeData
.Modifier and Type | Method and Description |
---|---|
MutableBoundedValue<Double> |
flySpeed()
Gets the
MutableBoundedValue for the "flying" speed. |
MutableBoundedValue<Double> |
walkSpeed()
Gets the
MutableBoundedValue for the "walking" speed. |
asImmutable, copy, fill, fill, from, set, set, set, set, transform
compareTo
toContainer
MutableBoundedValue<Double> walkSpeed()
MutableBoundedValue
for the "walking" speed.MutableBoundedValue<Double> flySpeed()
MutableBoundedValue
for the "flying" speed.