public static final Key<OptionalValue<Text>> LAST_COMMAND_OUTPUT
public static final Key<ListValue<TradeOffer>> TRADE_OFFERS
public static final Key<BoundedValue<Integer>> FIREWORK_FLIGHT_MODIFIER
public static final Key<ListValue<FireworkEffect>> FIREWORK_EFFECTS
public static final Key<MutableBoundedValue<Short>> SPAWNER_REMAINING_DELAY
public static final Key<MutableBoundedValue<Short>> SPAWNER_MINIMUM_DELAY
public static final Key<MutableBoundedValue<Short>> SPAWNER_MAXIMUM_DELAY
public static final Key<MutableBoundedValue<Short>> SPAWNER_SPAWN_COUNT
public static final Key<MutableBoundedValue<Short>> SPAWNER_MAXIMUM_NEARBY_ENTITIES
public static final Key<MutableBoundedValue<Short>> SPAWNER_REQURED_PLAYER_RANGE
public static final Key<MutableBoundedValue<Short>> SPAWNER_SPAWN_RANGE
public static final Key<MobSpawnerData.NextEntityToSpawnValue> SPAWNER_NEXT_ENTITY_TO_SPAWN
public static final Key<WeightedEntityCollectionValue> SPAWNER_ENTITIES
public static final Key<Value<GameProfile>> REPRESENTED_PLAYER
public static final Key<ListValue<PotionEffect>> POTION_EFFECTS
public static final Key<Value<ItemStackSnapshot>> REPRESENTED_ITEM
public static final Key<MutableBoundedValue<Double>> HEALTH
public static final Key<MutableBoundedValue<Double>> MAX_HEALTH
public static final Key<OptionalValue<PotionEffectType>> BEACON_PRIMARY_EFFECT
public static final Key<OptionalValue<PotionEffectType>> BEACON_SECONDARY_EFFECT
public static final Key<MutableBoundedValue<Integer>> INVULNERABILITY
public static final Key<MutableBoundedValue<Integer>> AGE
public static final Key<MutableBoundedValue<Integer>> ANGER
public static final Key<MapValue<BodyPart,com.flowpowered.math.vector.Vector3d>> BODY_ROTATIONS
public static final Key<Value<com.flowpowered.math.vector.Vector3d>> LEFT_ARM_ROTATION
public static final Key<Value<com.flowpowered.math.vector.Vector3d>> RIGHT_ARM_ROTATION
public static final Key<Value<com.flowpowered.math.vector.Vector3d>> LEFT_LEG_ROTATION
public static final Key<Value<com.flowpowered.math.vector.Vector3d>> RIGHT_LEG_ROTATION
public static final Key<MutableBoundedValue<Integer>> REMAINING_AIR
public static final Key<MutableBoundedValue<Integer>> MAX_AIR
public static final Key<OptionalValue<Living>> LAST_ATTACKER
public static final Key<OptionalValue<Double>> LAST_DAMAGE
public static final Key<MutableBoundedValue<Double>> ATTACK_DAMAGE
public static final Key<MapValue<EntityType,Double>> DAMAGE_ENTITY_MAP
public static final Key<MutableBoundedValue<Integer>> CONTAINED_EXPERIENCE
public static final Key<MutableBoundedValue<Integer>> EXPERIENCE_SINCE_LEVEL
public static final Key<ImmutableBoundedValue<Integer>> EXPERIENCE_FROM_START_OF_LEVEL
public static final Key<MutableBoundedValue<Integer>> EXPERIENCE_LEVEL
public static final Key<MutableBoundedValue<Integer>> TOTAL_EXPERIENCE
public static final Key<MutableBoundedValue<Integer>> EXPIRATION_TICKS
public static final Key<MutableBoundedValue<Double>> FALL_DAMAGE_PER_BLOCK
public static final Key<MutableBoundedValue<Double>> MAX_FALL_DAMAGE
public static final Key<Value<BlockState>> FALLING_BLOCK_STATE
public static final Key<MutableBoundedValue<Integer>> FOOD_LEVEL
public static final Key<MutableBoundedValue<Double>> EXHAUSTION
public static final Key<MutableBoundedValue<Double>> SATURATION
public static final Key<MutableBoundedValue<Integer>> FUSE_DURATION
public static final Key<MutableBoundedValue<Integer>> HELD_EXPERIENCE
public static final Key<Value<HorseColor>> HORSE_COLOR
public static final Key<Value<HorseStyle>> HORSE_STYLE
public static final Key<Value<HorseVariant>> HORSE_VARIANT
public static final Key<MutableBoundedValue<Integer>> FIRE_TICKS
public static final Key<MutableBoundedValue<Integer>> FIRE_DAMAGE_DELAY
public static final Key<MutableBoundedValue<Integer>> KNOCKBACK_STRENGTH
public static final Key<Value<OcelotType>> OCELOT_TYPE
public static final Key<Value<RabbitType>> RABBIT_TYPE
public static final Key<MapValue<UUID,com.flowpowered.math.vector.Vector3d>> RESPAWN_LOCATIONS
public static final Key<MutableBoundedValue<Float>> SCALE
public static final Key<Value<SkeletonType>> SKELETON_TYPE
public static final Key<MutableBoundedValue<Integer>> SLIME_SIZE
public static final Key<OptionalValue<UUID>> TAMED_OWNER
public static final Key<ImmutableListValue<Living>> TARGETS
public static final Key<Value<BlockState>> ITEM_BLOCKSTATE
public static final Key<Value<CookedFish>> COOKED_FISH
public static final Key<MutableBoundedValue<Integer>> ITEM_DURABILITY
public static final Key<ListValue<ItemEnchantment>> ITEM_ENCHANTMENTS
public static final Key<MutableBoundedValue<Integer>> GENERATION
public static final Key<Value<GoldenApple>> GOLDEN_APPLE_TYPE
public static final Key<Value<EntityType>> SPAWNABLE_ENTITY_TYPE
public static final Key<ListValue<ItemEnchantment>> STORED_ENCHANTMENTS
public static final Key<PatternListValue> BANNER_PATTERNS
public static final Key<MutableBoundedValue<Integer>> REMAINING_BURN_TIME
public static final Key<MutableBoundedValue<Integer>> REMAINING_COOK_TIME
public static final Key<MutableBoundedValue<Integer>> MAX_COOK_TIME
public static final Key<MutableBoundedValue<Double>> WALKING_SPEED
public static final Key<MutableBoundedValue<Double>> FLYING_SPEED
public static final Key<SetValue<Achievement>> ACHIEVEMENTS
public static final Key<Value<Boolean>> ATTACHED
Key
for representing whether a BlockState
is "attached" to another block.AttachedData.attached()
public static final Key<Value<Axis>> AXIS
VariantData.type()
public static final Key<Value<BigMushroomType>> BIG_MUSHROOM_TYPE
VariantData.type()
public static final Key<Value<BrickType>> BRICK_TYPE
VariantData.type()
public static final Key<Value<ComparatorType>> COMPARATOR_TYPE
VariantData.type()
public static final Key<Value<Boolean>> CONNECTED_NORTH
ConnectedDirectionData.connectedNorth()
public static final Key<Value<Boolean>> CONNECTED_SOUTH
ConnectedDirectionData.connectedSouth()
public static final Key<Value<Boolean>> CONNECTED_EAST
ConnectedDirectionData.connectedEast()
public static final Key<Value<Boolean>> CONNECTED_WEST
ConnectedDirectionData.connectedWest()
public static final Key<Value<Boolean>> DECAYABLE
DecayableData.decayable()
public static final Key<Value<Direction>> DIRECTION
DirectionalData.direction()
public static final Key<Value<DirtType>> DIRT_TYPE
VariantData.type()
public static final Key<Value<Boolean>> DISARMED
DisarmedData.disarmed()
public static final Key<Value<DisguisedBlockType>> DISGUISED_BLOCK_TYPE
VariantData.type()
public static final Key<Value<DoublePlantType>> DOUBLE_PLANT_TYPE
VariantData.type()
public static final Key<Value<Boolean>> SHOULD_DROP
DropData.willDrop()
public static final Key<Value<Boolean>> EXTENDED
ExtendedData.extended()
public static final Key<Value<Boolean>> FILLED
FilledData.filled()
public static final Key<MutableBoundedValue<Integer>> FLUID_LEVEL
FluidLevelData.level()
public static final Key<Value<Integer>> GROWTH_STAGE
GrowthData.growthStage()
public static final Key<Value<Hinge>> HINGE_POSITION
VariantData.type()
public static final Key<Value<InstrumentType>> INSTRUMENT_TYPE
VariantData.type()
public static final Key<Value<Boolean>> IN_WALL
Key
for representing the "in-wall" state of
BlockTypes.FENCE
s.InWallData.inWall()
public static final Key<MutableBoundedValue<Integer>> LAYER
Key
for representing the "layer" value of
BlockTypes.SNOW_LAYER
and other possible layered blocks.LayeredData.layer()
public static final Key<MutableBoundedValue<Integer>> MOISTURE
Key
for representing the "moisture" state of
BlockTypes.FARMLAND
.MoistureData.moisture()
public static final Key<Value<Boolean>> OCCUPIED
Key
for representing the "occupied" state of
BlockTypes.BED
.OccupiedData.occupied()
public static final Key<Value<Boolean>> OPEN
Key
for representing the "open" state of
various door typed blocks.OpenData.open()
public static final Key<Value<PistonType>> PISTON_TYPE
VariantData.type()
public static final Key<Value<PlantType>> PLANT_TYPE
VariantData.type()
public static final Key<Value<PortionType>> PORTION_TYPE
VariantData.type()
public static final Key<Value<Boolean>> POWERED
PoweredData.powered()
public static final Key<Value<PrismarineType>> PRISMARINE_TYPE
VariantData.type()
public static final Key<Value<QuartzType>> QUARTZ_TYPE
VariantData.type()
public static final Key<Value<RailDirection>> RAIL_DIRECTION
VariantData.type()
public static final Key<MutableBoundedValue<Integer>> POWER
RedstonePoweredData.power()
public static final Key<Value<SandType>> SAND_TYPE
VariantData.type()
public static final Key<Value<SandstoneType>> SANDSTONE_TYPE
VariantData.type()
public static final Key<Value<Boolean>> SEAMLESS
SeamlessData.seamless()
public static final Key<Value<ShrubType>> SHRUB_TYPE
VariantData.type()
public static final Key<Value<SlabType>> SLAB_TYPE
VariantData.type()
public static final Key<Value<Boolean>> SNOWED
SnowedData.hasSnow()
public static final Key<Value<StairShape>> STAIR_SHAPE
VariantData.type()
public static final Key<Value<StoneType>> STONE_TYPE
VariantData.type()
public static final Key<Value<Boolean>> SUSPENDED
SuspendedData.suspended()
public static final Key<Value<TreeType>> TREE_TYPE
VariantData.type()
public static final Key<Value<WallType>> WALL_TYPE
VariantData.type()
public static final Key<MapValue<Direction,WireAttachmentType>> WIRE_ATTACHMENTS
WireAttachmentData.wireAttachments()
public static final Key<Value<WireAttachmentType>> WIRE_ATTACHMENT_NORTH
WireAttachmentData.wireAttachmentNorth()
public static final Key<Value<WireAttachmentType>> WIRE_ATTACHMENT_SOUTH
WireAttachmentData.wireAttachmentNorth()
public static final Key<Value<WireAttachmentType>> WIRE_ATTACHMENT_EAST
WireAttachmentData.wireAttachmentNorth()
public static final Key<Value<WireAttachmentType>> WIRE_ATTACHMENT_WEST
WireAttachmentData.wireAttachmentNorth()