Interface | Description |
---|---|
AchievementData |
An
DataManipulator containing data related to having earned
Achievement s. |
AgeableData |
Represents data that defines the owner as having a growing
age process.
|
AgentData |
Data regarding the toggle of AI tasks on an entity.
|
AggressiveData |
Represents a toggle for an entity being "aggressive" and resorting to
attacking other nearby entities if possible.
|
AngerableData |
An
DataManipulator for representing the "anger" level. |
ArtData |
An
VariantData for the Art type. |
BanData | |
BodyPartRotationalData |
Represents the mapped rotational data for all known body parts.
|
BreathingData |
Represents the remaining air information for various entities while they
are underwater.
|
BreedableData |
Represents a
DataManipulator for the "breedable" state of an
Entity . |
CareerData | |
ChargedData |
A
DataManipulator for the "charged" state of a Creeper . |
CriticalHitData |
Signifies that an entity's next attack is considered a "critical" hit.
|
DamageableData |
A
DataManipulator for retaining the last known "attacker" for an
Entity . |
DamagingData |
A
DataManipulator for an owner that will deal a certain amount of
damage on the next "attack". |
ElderData |
An
DataManipulator for marking the "elder" state of a
Guardian . |
ExperienceHolderData |
Represents the "gained" experience information.
|
ExpirableData |
Signifies that an entity will expire after the value has
decayed to the minimum.
|
ExplosiveRadiusData |
A
DataManipulator for handling the "explosive radius" of an
Explosive . |
ExpOrbData |
An
DataManipulator for the amount of "experience" stored in
an ExperienceOrb . |
EyeLocationData |
Represents the "eye" location of an
Entity . |
FallingBlockData |
Represents the information for a
FallingBlock . |
FlammableData |
An
DataManipulator for the "flaming" state of an entity. |
FlyingData |
An
DataManipulator for the "flying" state of an Entity . |
FoodData |
An
DataManipulator handling the various aspects of "hunger"
which has various effects on health and speed of Human entities. |
FuseData |
An
DataManipulator handling the "fuse" duration remaining
for an FusedExplosive . |
GameModeData | |
GriefingData |
A
DataManipulator handling the "griefing" state of an
Entity . |
HealingSourceData | |
HealthData |
An
DataManipulator containing health specific information
for a Living entity. |
HorseData |
An
DataManipulator handling the various information for a
Horse including HorseColor , HorseStyle , and
HorseVariant . |
IgniteableData |
A
DataManipulator for an Entity that is on fire. |
InvisibilityData |
A
DataManipulator for the "invisible" state. |
InvulnerabilityData |
A
DataManipulator for the amount of "invulnerability" ticks
remaining on an Entity such that any "damage" occurring while the
Entity is "invulnerable" will not actually "damage" the
Entity . |
JoinData | |
KnockbackData |
An
DataManipulator for the "knockback" strength for an
Entity 's next attack. |
LeashData | |
OcelotData | |
PassengerData | |
PersistingData |
An
DataManipulator that marks the "persisting" state for an
Entity . |
PigSaddleData |
Signifies that a
Entity is currently "saddled". |
PlayerCreatedData |
A
DataManipulator that handles the "player created" state
for an IronGolem . |
PlayingData |
A
DataManipulator for the "is playing" state of
Villager s that are currently "babies". |
RabbitData | |
RespawnLocationData |
A
DataManipulator for the "respawn" location of a Player . |
ScreamingData |
An
DataManipulator for the "screaming" state of an Enderman . |
ShatteringData |
An
DataManipulator representing the "shattering" state of an
EnderPearl . |
ShearedData |
Signifies that an entity is currently "sheared" and will regrow at some
point.
|
SittingData |
Signifies that an
Entity is currently "sitting". |
SizeData |
Represents the base and height sizes of an entity if it has physical
form.
|
SkeletonData | |
SkinData |
Represents the UUID of the skin for a
Human . |
SleepingData |
An
DataManipulator for the "sleeping" state of a
Player . |
SlimeData |
An
DataManipulator handling the "size" of a Slime . |
SneakingData |
An
DataManipulator handling the "sneaking" state of
an Entity . |
SprintData |
A
DataManipulator handling the "sprinting" state of a
Player . |
StatisticData | |
TameableData | |
TargetLivingData |
An
DataManipulator handling the present "targeted" Living
entities. |
TradeOfferData |
An
DataManipulator handling the TradeOffer s that
can be offered to Human s from Merchant s such as
Villager s. |
VehicleData |
An
DataManipulator that handles the current "passenger" if
the owning Entity is considered to be a "vehicle" or another
Entity is currently riding the owning Entity . |
VelocityData |
Represents the current velocity of an entity.
|
VillagerZombieData |
Signifies that a
Zombie is a "villager" zombie. |
WhitelistData |
A
DataManipulator handling the "whitelisted" state of a
Player . |