public class SpongeImplEventFactory extends Object
Constructor and Description |
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SpongeImplEventFactory() |
Modifier and Type | Method and Description |
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static org.spongepowered.api.event.network.ClientConnectionEvent.Disconnect |
createClientConnectionEventDisconnect(org.spongepowered.api.Game game,
org.spongepowered.api.event.cause.Cause cause,
org.spongepowered.api.text.Text originalMessage,
org.spongepowered.api.text.Text message,
org.spongepowered.api.text.sink.MessageSink originalSink,
org.spongepowered.api.text.sink.MessageSink sink,
org.spongepowered.api.entity.living.player.Player targetEntity) |
static org.spongepowered.api.event.network.ClientConnectionEvent.Join |
createClientConnectionEventJoin(org.spongepowered.api.Game game,
org.spongepowered.api.event.cause.Cause cause,
org.spongepowered.api.text.Text originalMessage,
org.spongepowered.api.text.Text message,
org.spongepowered.api.text.sink.MessageSink originalSink,
org.spongepowered.api.text.sink.MessageSink sink,
org.spongepowered.api.entity.Transform<org.spongepowered.api.world.World> fromTransform,
org.spongepowered.api.entity.Transform<org.spongepowered.api.world.World> toTransform,
org.spongepowered.api.entity.living.player.Player targetEntity) |
static org.spongepowered.api.event.world.LoadWorldEvent |
createLoadWorldEvent(org.spongepowered.api.Game game,
org.spongepowered.api.world.World world) |
static org.spongepowered.api.event.entity.living.player.RespawnPlayerEvent |
createRespawnPlayerEvent(org.spongepowered.api.Game game,
org.spongepowered.api.event.cause.Cause cause,
org.spongepowered.api.entity.Transform<org.spongepowered.api.world.World> fromTransform,
org.spongepowered.api.entity.Transform<org.spongepowered.api.world.World> toTransform,
org.spongepowered.api.entity.living.player.Player targetEntity,
boolean bedSpawn) |
public static org.spongepowered.api.event.world.LoadWorldEvent createLoadWorldEvent(org.spongepowered.api.Game game, org.spongepowered.api.world.World world)
public static org.spongepowered.api.event.network.ClientConnectionEvent.Join createClientConnectionEventJoin(org.spongepowered.api.Game game, org.spongepowered.api.event.cause.Cause cause, org.spongepowered.api.text.Text originalMessage, org.spongepowered.api.text.Text message, org.spongepowered.api.text.sink.MessageSink originalSink, org.spongepowered.api.text.sink.MessageSink sink, org.spongepowered.api.entity.Transform<org.spongepowered.api.world.World> fromTransform, org.spongepowered.api.entity.Transform<org.spongepowered.api.world.World> toTransform, org.spongepowered.api.entity.living.player.Player targetEntity)
public static org.spongepowered.api.event.entity.living.player.RespawnPlayerEvent createRespawnPlayerEvent(org.spongepowered.api.Game game, org.spongepowered.api.event.cause.Cause cause, org.spongepowered.api.entity.Transform<org.spongepowered.api.world.World> fromTransform, org.spongepowered.api.entity.Transform<org.spongepowered.api.world.World> toTransform, org.spongepowered.api.entity.living.player.Player targetEntity, boolean bedSpawn)
public static org.spongepowered.api.event.network.ClientConnectionEvent.Disconnect createClientConnectionEventDisconnect(org.spongepowered.api.Game game, org.spongepowered.api.event.cause.Cause cause, org.spongepowered.api.text.Text originalMessage, org.spongepowered.api.text.Text message, org.spongepowered.api.text.sink.MessageSink originalSink, org.spongepowered.api.text.sink.MessageSink sink, org.spongepowered.api.entity.living.player.Player targetEntity)