Interface | Description |
---|---|
BreakBlockEvent |
Base event for when
BlockState s at s are
being broke. |
ChangeBlockEvent |
Base event for when
BlockState s at Location s are being
changed. |
CollideBlockEvent |
Fired when something collides a
BlockState due to a Cause . |
DecayBlockEvent |
Called when a world is about to decay a block.
|
GrowBlockEvent |
Called when a
World is about to grow a block because it would have
resulted from some form of growth related to flora. |
HarvestBlockEvent |
Base event for when a target
BlockState at a Location is
being harvested and one or more ItemStack (s) are dropped. |
InteractBlockEvent |
Base event for all interactions involving a
BlockState at a
Location . |
InteractBlockEvent.Attack |
An event where a block is being "attacked".
|
InteractBlockEvent.Use |
An event where a block is being "used".
|
MoveBlockEvent |
Called when a block is moved
|
NotifyNeighborBlockEvent | |
NotifyNeighborBlockEvent.Burn | |
NotifyNeighborBlockEvent.Ignite |
An event where the action is an "ingition" that notifies the neighbor
blocks.
|
NotifyNeighborBlockEvent.Power | |
NotifyNeighborBlockEvent.Spread | |
PlaceBlockEvent |
Base event for when
BlockState s are being placed at
Location s. |
TargetBlockEvent |
Base event for when a
BlockSnapshot is a target |
TickBlockEvent |
Called when a
BlockState receives a tick. |